allowed_brigades =  artillery
allowed_brigades =  anti_tank		
allowed_brigades =  anti_air		
allowed_brigades =  rocket_artillery
#allowed_brigades =  sp_artillery	
#allowed_brigades =  sp_rct_artillery
#allowed_brigades =  tank_destroyer	
#allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor	
#allowed_brigades =  super_heavy_armor
#allowed_brigades =  armored_car
allowed_brigades =  engineer			
allowed_brigades =  police

# 0 - Basic Garrison Division (1918)
model = {
	cost 					= 5
	buildtime	 			= 60
	manpower 				= 8 #was 10
	maxspeed 				= 1
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 10
	toughness				= 2
	softness				= 100
	suppression				= 6
	airdefence				= 3
	softattack				= 5
	hardattack				= 1
	airattack				= 1
	transportweight			= 10
	supplyconsumption 		= 0.5
	fuelconsumption			= 0
	speed_cap_art			= 3
	speed_cap_eng			= 3
	speed_cap_at			= 3
	speed_cap_aa			= 3
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# 1 - Improved Garrison Division (1939)
model = {
	cost 					= 5
	buildtime	 			= 60
	manpower 				= 8 #was 10
	maxspeed 				= 1
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 15
	toughness				= 7
	softness				= 95
	suppression				= 8
	airdefence				= 4
	softattack				= 12
	hardattack				= 2
	airattack				= 3
	transportweight			= 10
	supplyconsumption 		= 0.6
	fuelconsumption			= 0
	speed_cap_art			= 3
	speed_cap_eng			= 3
	speed_cap_at			= 3
	speed_cap_aa			= 3
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 2 - Advanced Garrison Division (1943)
model = {
	cost 					= 5
	buildtime	 			= 60
	manpower 				= 8 #was 10
	maxspeed 				= 1
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 25
	toughness				= 12
	softness				= 85
	suppression				= 10
	airdefence				= 6
	softattack				= 16
	hardattack				= 5
	airattack				= 4
	transportweight			= 10
	supplyconsumption 		= 0.7
	fuelconsumption			= 0
	speed_cap_art			= 3
	speed_cap_eng			= 3
	speed_cap_at			= 3
	speed_cap_aa			= 3
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}

# 3 - Modern Garrison Division (1946)

model = {
cost = 5
buildtime = 60
manpower = 8
maxspeed = 1
defaultorganisation = 30
morale = 30
defensiveness = 35
toughness = 12
softness = 80
suppression = 12
airdefence = 6
softattack = 20
hardattack = 6
airattack = 5
transportweight = 10
supplyconsumption = 0.9
fuelconsumption = 0.2
speed_cap_art = 3
speed_cap_eng = 3
speed_cap_at = 3
speed_cap_aa = 3
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}