allowed_brigades =  escort
# 0 - Interwar Bomber
model = {
	cost 					= 11
	buildtime				= 160
	defaultorganisation 		= 30
	morale					= 30
	manpower				= 2
	maxspeed				= 180
	surfacedetectioncapability	= 1
	airdetectioncapability		= 0
	surfacedefence				= 4
	airdefence				= 1
	airattack				= 1
	strategicattack				= 5
	softattack				= 5
	hardattack				= 1
	navalattack				= 1
	range					= 400
	supplyconsumption 			= 1.5
	fuelconsumption				= 3
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# 1 - Early Bomber
model = {
	cost 					= 13
	buildtime				= 180
	defaultorganisation 		= 30
	morale					= 30
	manpower				= 2
	maxspeed				= 200
	surfacedetectioncapability	= 1
	airdetectioncapability		= 0
	surfacedefence				= 5
	airdefence				= 2
	airattack				= 1
	strategicattack				= 5
	softattack				= 7
	hardattack				= 2
	navalattack				= 2
	range					= 500
	supplyconsumption 			= 1.7
	fuelconsumption				= 3
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 2 - Basic Tactical Bomber
model = {
	cost 					= 15
	buildtime				= 180
	defaultorganisation 		= 30
	morale					= 30
	manpower				= 2
	maxspeed				= 300
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 7
	airdefence				= 4
	airattack				= 2
	strategicattack				= 7
	softattack				= 9
	hardattack				= 3
	navalattack				= 3
	range					= 600
	supplyconsumption 			= 1.5
	fuelconsumption				= 2.5
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}

# 3 - Improved Tactical Bomber
model = {
	cost 					= 18
	buildtime				= 180
	defaultorganisation 		= 30
	morale					= 30
	manpower				= 2
	maxspeed				= 350
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 10
	airdefence				= 5
	airattack				= 3
	strategicattack				= 10
	softattack				= 11
	hardattack				= 4
	navalattack				= 4
	range					= 700
	supplyconsumption 			= 1.6
	fuelconsumption				= 2.6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 4 - Advanced Tactical Bomber
model = {
	cost 					= 21
	buildtime				= 180
	defaultorganisation 		= 30
	morale					= 30
	manpower				= 2
	maxspeed				= 400
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 14
	airdefence				= 6
	airattack				= 3
	strategicattack				= 14
	softattack				= 12
	hardattack				= 6
	navalattack				= 5
	range					= 800
	supplyconsumption 			= 1.7
	fuelconsumption				= 2.7
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 5 - Turbojet Tactical Bomber
model = {
	cost 					= 25
	buildtime				= 180
	defaultorganisation 		= 30
	morale					= 30
	manpower				= 2
	maxspeed				= 650
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 18
	airdefence				= 9
	airattack				= 6
	strategicattack				= 16
	softattack				= 14
	hardattack				= 8
	navalattack				= 6
	range					= 1100
	supplyconsumption 			= 2.0
	fuelconsumption				= 3.0
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 6 - Improved Turbojet Tactical Bomber
model = {
	cost 					= 28
	buildtime				= 180
	defaultorganisation 		= 30
	morale					= 30
	manpower				= 2
	maxspeed				= 750
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 20
	airdefence				= 10
	airattack				= 7
	strategicattack				= 18
	softattack				= 18
	hardattack				= 10
	navalattack				= 7
	range					= 1100
	supplyconsumption 			= 2.2
	fuelconsumption				= 3.0
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}