allowed_brigades = naval_asw
allowed_brigades = naval_anti_air_s
allowed_brigades = naval_radar_s
allowed_brigades = naval_fire_controll_s
allowed_brigades = naval_improved_hull_s
allowed_brigades = naval_torpedoes_s
# 0 - Great War
model = {
	cost						= 2
	buildtime 					= 95
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.5
	maxspeed					= 24
	surfacedetectioncapability	= 3
	airdetectioncapability		= 2
	subdetectioncapability		= 4	#7
	visibility					= 50
	seadefence					= 1
	airdefence					= 2
	seaattack				= 3
	convoyattack				= 3
	subattack				= 3
	airattack					= 0
	shorebombardment			= 0
	transportcapability			= 0
	
	range						= 1500
	supplyconsumption			= 0.25
	fuelconsumption				= 0.25
	distance					= 0.14
}
# 1 - Early
model = {
	cost						= 2
	buildtime 					= 120
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.5
	maxspeed					= 28
	surfacedetectioncapability	= 3
	airdetectioncapability		= 3
	subdetectioncapability		= 5 #8
	visibility					= 50
	seadefence					= 2
	airdefence					= 3
	seaattack				= 4
	convoyattack				= 4
	subattack				= 4
	airattack					= 1
	shorebombardment			= 0
	transportcapability			= 0
	
	range						= 2000
	supplyconsumption			= 0.25
	fuelconsumption				= 0.25
	distance					= 0.16
}
# 2 - Basic
model = {
	cost						= 2
	buildtime 					= 140
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.5
	maxspeed					= 28
	surfacedetectioncapability	= 3
	airdetectioncapability		= 4
	subdetectioncapability		= 7 #10
	visibility					= 50
	seadefence					= 3
	airdefence					= 3
	seaattack				= 5
	convoyattack				= 5
	subattack				= 7
	airattack					= 2
	shorebombardment			= 1
	transportcapability			= 0
	
	range						= 2500
	supplyconsumption			= 0.27
	fuelconsumption				= 0.25
	distance					= 0.17
}
# 3 - Improved
model = {
	cost						= 3
	buildtime 					= 140
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.5
	maxspeed					= 30
	surfacedetectioncapability	= 3
	airdetectioncapability		= 5
	subdetectioncapability		= 9 #12
	visibility					= 50
	seadefence					= 4
	airdefence					= 4
	seaattack				= 6
	convoyattack				= 6
	subattack				= 9
	airattack					= 3
	shorebombardment			= 1
	transportcapability			= 0
	
	range						= 3000
	supplyconsumption			= 0.27
	fuelconsumption				= 0.25
	distance					= 0.18
}
# 4 - Advanced
model = {
	cost						= 4
	buildtime 					= 140
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.5
	maxspeed					= 33
	surfacedetectioncapability	= 3
	airdetectioncapability		= 6
	subdetectioncapability		= 10 #14
	visibility					= 50
	seadefence					= 5
	airdefence					= 5
	seaattack				= 7
	convoyattack				= 7
	subattack				= 12
	airattack					= 4
	shorebombardment			= 2
	transportcapability			= 0
	
	range						= 3500
	supplyconsumption			= 0.3
	fuelconsumption				= 0.3
	distance					= 0.19
}
# 5 - Semi-Modern
model = {
	cost						= 5
	buildtime 					= 140
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.5
	maxspeed					= 34
	surfacedetectioncapability	= 3
	airdetectioncapability		= 6
	subdetectioncapability		= 12 #14
	visibility					= 50
	seadefence					= 6
	airdefence					= 6
	seaattack				= 8
	convoyattack				= 8
	subattack				= 14
	airattack					= 6
	shorebombardment			= 2
	transportcapability			= 0
	
	range						= 4000
	supplyconsumption			= 0.3
	fuelconsumption				= 0.3
	distance					= 0.2
}
# 6 - Modern
model = {
	cost						= 5
	buildtime 					= 140
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 0.5
	maxspeed					= 35
	surfacedetectioncapability	= 4
	airdetectioncapability		= 7
	subdetectioncapability		= 14 #16
	visibility					= 50
	seadefence					= 7
	airdefence					= 7
	seaattack				= 9
	convoyattack				= 9
	subattack				= 16
	airattack					= 7
	shorebombardment			= 2
	transportcapability			= 0
	
	range						= 4300
	supplyconsumption			= 0.3
	fuelconsumption				= 0.3
	distance					= 0.2
}