allowed_brigades =  artillery
allowed_brigades =  anti_tank		
allowed_brigades =  anti_air		
#allowed_brigades =  rocket_artillery
#allowed_brigades =  sp_artillery	
#allowed_brigades =  sp_rct_artillery
#allowed_brigades =  tank_destroyer	
allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor	
#allowed_brigades =  super_heavy_armor
allowed_brigades =  armored_car
#allowed_brigades =  engineer			
#allowed_brigades =  police

# Regular Militia
model = {
	cost 					= 4
	buildtime	 			= 50
	manpower 				= 5
	maxspeed 				= 4
	defaultorganisation 	= 30
	morale 					= 30
	defensiveness 			= 8
	toughness	 			= 1
	softness	 			= 100
	suppression				= 1
	airdefence				= 2
	softattack				= 2
	hardattack				= 0
	airattack				= 1
	transportweight			= 10
	supplyconsumption 		= 0.2
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 4
	speed_cap_at			= 4
	speed_cap_aa			= 4
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}

# Late War Militia
model = {
	cost					= 4
	buildtime				= 55
	manpower 				= 5
	maxspeed 				= 4
	defaultorganisation		= 30
	morale 					= 30
	defensiveness 			= 15
	toughness	 			= 5
	softness	 			= 100
	suppression				= 1
	airdefence				= 3
	softattack				= 6
	hardattack				= 3
	airattack				= 1
	transportweight			= 10
	supplyconsumption 		= 0.5
	fuelconsumption			= 0
	speed_cap_art			= 4
	speed_cap_eng			= 4
	speed_cap_at			= 4
	speed_cap_aa			= 4
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}

# Modern Militia Division (1946)
#(enabled by Modern Infantry Division [10000])
model = {
	cost 				= 4
	buildtime 			= 60
	manpower 			= 5
	maxspeed 		= 4
	defaultorganisation 	= 30
	morale 			= 30
	defensiveness 		= 25
	toughness 			= 10
	softness 			= 100
	suppression 			= 1
	airdefence 			= 4
	softattack 			= 12
	hardattack 			= 4
	airattack 			= 1
	transportweight 	= 10
	supplyconsumption 	= 0.7
	fuelconsumption 	= 0
	speed_cap_art 		= 4
	speed_cap_eng 		= 4
	speed_cap_at 		= 4
	speed_cap_aa 		= 4
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}