allowed_brigades =  artillery
allowed_brigades =  anti_tank		
allowed_brigades =  anti_air		
#allowed_brigades =  rocket_artillery
#allowed_brigades =  sp_artillery	
#allowed_brigades =  sp_rct_artillery
#allowed_brigades =  tank_destroyer	
#allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor	
#allowed_brigades =  super_heavy_armor
#allowed_brigades =  armored_car
#allowed_brigades =  engineer			
#allowed_brigades =  police

# Early Airborne Division - 1
model = {
	cost 					= 12
	buildtime				= 210
	manpower 				= 15
	maxspeed 				= 4
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 11
	toughness				= 16
	softness				= 100
	suppression				= 3
	airdefence				= 3
	softattack				= 8
	hardattack				= 1
	airattack				= 2
	transportweight			= 10
	supplyconsumption 		= 1.4
	fuelconsumption			= 0
	speed_cap_art			= 5
	speed_cap_eng			= 5
	speed_cap_at			= 5
	speed_cap_aa			= 5
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Basic Airborne Division - 2
model = {
	cost 					= 12
	buildtime				= 210
	manpower 				= 15
	maxspeed 				= 5
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 16
	toughness				= 20
	softness				= 100
	suppression				= 3
	airdefence				= 4
	softattack				= 10
	hardattack				= 2
	airattack				= 3
	transportweight			= 8
	supplyconsumption 		= 1.5
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Improved Airborne Division - 3
model = {
	cost 					= 12
	buildtime				= 210
	manpower 				= 15
	maxspeed 				= 5
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 20
	toughness				= 28
	softness				= 100
	suppression				= 3
	airdefence				= 5
	softattack				= 12
	hardattack				= 4
	airattack				= 4
	transportweight			= 5
	supplyconsumption 		= 1.7
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Advanced Airborne Division - 4
model = {
	cost 					= 12
	buildtime				= 210
	manpower 				= 15
	maxspeed 				= 5
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 25
	toughness				= 35
	softness				= 100
	suppression				= 3
	airdefence				= 6
	softattack				= 14
	hardattack				= 5
	airattack				= 5
	transportweight			= 5
	supplyconsumption 		= 1.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Semimodern Airborne Division - 5
model = {
	cost 					= 12
	buildtime				= 210
	manpower 				= 15
	maxspeed 				= 5
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 29
	toughness				= 39
	softness				= 100
	suppression				= 3
	airdefence				= 7
	softattack				= 16
	hardattack				= 6
	airattack				= 6
	transportweight			= 5
	supplyconsumption 		= 1.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Modern Airborne Division - 6
model = {
	cost 					= 12
	buildtime				= 210
	manpower 				= 15
	maxspeed 				= 5
	defaultorganisation 	= 40
	morale					= 40
	defensiveness 			= 34
	toughness				= 43
	softness				= 100
	suppression				= 3
	airdefence				= 8
	softattack				= 20
	hardattack				= 7
	airattack				= 7
	transportweight			= 5
	supplyconsumption 		= 1.9
	fuelconsumption			= 0
	speed_cap_art			= 6
	speed_cap_eng			= 6
	speed_cap_at			= 6
	speed_cap_aa			= 6
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}