### Code changes ###
### Bug fixes 1.3 Arma Beta 1 to 1.3 Arma Beta 2 ###

- Fixed missing Tech teams for countries annexed and released through diplomatic actions in the same game session from reloaded game
- Fixed a bug with convoys
- Fixed an issue with unit modifiers loaded from INC files at scenario start (used in some mods)
- Removed the “-“in front of daily intelligence cost (cosmetic fix)
- Fixed a bug with AI production slider that prevents some countries (like PHI in 1936 GC) to produce anything
- Fixed a bug when AI doesn’t annex a country or do any other free of charge diplomatic missions (except trades) when it should increase its intelligence level
- Fixed a bug with max leader skill for leaders of annexed and released after a save and reload (in some cases these had 0 max skill)

### Other EXE changes ###

- Fixed new spy mission time (was 1 hour later then on tool tip) for both home and foreign missions.
- Added missing game speeds in Options (on scenario selection). The list was moved slightly to the right for better view.
- Default game speed was set to Normal. 
- Default AI Aggressiveness was set to Normal. 
- Reduced AI overproduction of Supplies in peace time
- Reduced AI overproduction of money in peace time
- When acceptall cheat is active spy mission chances correctly will be shown as 100%.
- Added missing chances on Military Control request (diplomacy screen). Note: Because this is related only to total IC of the 2 countries it can be either 0% or 100%
- Added "money" event trigger 
- Airplanes on Naval Strike missions will return to airbase after each naval battle now
- Added new messages for spy missions against the player
- Added new flag to misc.txt about 3rd countries spy reports: 0 = no reports; 1 = only detected; 2 = detected + all successful; 3 = all reports.
- Added Max IC modifier on cost to misc.txt: If base IC in target > this use this, else use base IC in target. 
- Added Trade (Open Negotiations) and Cancel Trade Agreement to the free of cost actions for the AI (other free actions are Offer Trade Agreement and Demand Territory). 
- Removed hard-coded transfer of units from releasing country to Vichy on its creation. Fixed by coreymas


### Database Changelog ###

- Fixed issues with China Garrison & Front AI that caused quick loss to Japan. (Cueball)
- Fixed issues with Huayuankow flooding event = 87, that caused AI china troops to get trapped in 0 infra provinces.
- changed back the Canadian Invasion = yes to invasion = no.
- Fixed a few minor string errors in config files.
- Fixed some remaining event deathdates from 1955 to 1963.
- Set percentage on foreign missions to 0.6 for minors. 
- Minor tweaks to various AI files.
- Soviet should again try to demand provinces before they dow baltic states.
- Fixed trait bug in Ita minister file. ID = 3038
- Fixed trait bug in ROmanian Minister file ID = 22042
- Fixed trait bug in Chilean Minister file ID = 44127
- Fixed trait bug in Vichy minister file ID = 57041
- Soviet should share techs with Mongolia and Tannu Tuva
- Improvements to Garrison AI, military build AI & Research AI to many countries (kudos Fernando Torres)
- Changed some mission chances and costs
- Reduced diplo and spy mission costs discount for AI countries
- Reduced AI Influence missions